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{ BRENDAN < CHAOS = 75 -218 54 > < TOWER = 134 -217 280 > < CONTROL = 158 -322 19 > < LANDPAD = -112 -274 101 > < DIGSITE = 248 125 177 > < TANKS = 112 -745 -12 > < BEACH = -4300 -4055 4 > < TUNROOM = 45 -123 107 > } { BRENDAN_TEST1 ^äü = 1 ^êÇ = $üâ ^ç╖ = $üâ a ^é░ 1 a ^é░ 4 ^ìü = $üé e WTALKY f INVENTORY @Ç¥ SETUPMARINES } { BRENDAN_TEST2 e TONFA f RTHAND e WTALKY f INVENTORY a ^é░ 2 ^é▓ = 1 } { BRENDAN_TEST3 ╣ :TOP I @Çí CURITEM SHITPILE THEN ┤ I @üè THEN J #Çä } { BRENDAN_TEST4 @Ç¥ MAKE_EARTHQUAKE } { BRENDAN_TEST5 @Ç║ `âå $üä "This subtitle should be in gold" @Ç║ `âå $üà "This subtitle should be in cyan" @Ç║ `âå $üê "This subtitle should be in flesh" @Ç║ `âå $üå "This subtitle should be in green" @Ç║ `âå $üç "This subtitle should be in blue" } { BRENDAN_TEST6 W 2 SECONDS @üì `⥠$üè "GUARD: You! You've murdered all of us!/FToi! Tu nous a tous massacrés !/GDu! Du hast uns alle umgebracht!" @üì `â₧ $üè "That creature is going to~destroy the reactor!/FCe monstre s'apprête~ à détruire le réacteur !/GDieses Monster wird den Reaktor zerstören." @Çå `⃠} { BRENDAN_TEST7 ^Çé = 0 ▓ USERINTERRUPT DISPLAY :TOP â J #Çë :DISPLAY Q "userinterrupt = 1" } { BRENDAN_TEST8 ^Çé = 1 } { BRENDAN_TEST9 P ~ÇÇ ~ÇÇ = 3 :TOP { Q "Musical Piece #%d" ~ÇÇ O $ÇÇ â â O ~ÇÇ N ~ÇÇ { U 3 ~ÇÇ = 8 X ÇÇ U 8 ~ÇÇ = 15 X ÇÇ U 15 ~ÇÇ = 25 X ÇÇ U 25 ~ÇÇ = 29 X ÇÇ U 29 ~ÇÇ = 38 X ÇÇ U 38 ~ÇÇ = 42 X ÇÇ U 42 J #ÇÅ } W 1 SECOND :WAIT_FOR_KEYPRESS â I @Çñ $éç THEN J #Çì E J #ÇÄ } :DONE Q "done" } { BRENDAN_TEST0 P ~ÇÇ :TOP I ~ÇÇ <= $Ç░ THEN { Q "Musical Piece #%d" ~ÇÇ O ~ÇÇ ~ÇÇ ++ W 1 SECOND :WAIT_FOR_KEYPRESS â I @Çñ $éç THEN J #Çæ E J #ÇÆ } Q "done" } { TEST_LOG_ENTRIES W 1 SECOND i LEX LOGBOOK W 1 SECOND i LEX HARDSUIT W 1 SECOND i LEX KILLDANE W 1 SECOND i LEX BIKE W 1 SECOND i LEX PIM1 W 1 SECOND i LEX PANELF1 W 1 SECOND i LEX PANELF5 W 1 SECOND i LEX PANELON W 1 SECOND i LEX LOOKPIC W 1 SECOND i LEX ARMOFF W 1 SECOND i LEX CELLDOOR W 1 SECOND i LEX READCAYN W 1 SECOND i LEX SEEGUN W 1 SECOND i LEX READDANE W 1 SECOND i LEX RADIOREF W 1 SECOND i LEX SCANFAIL W 1 SECOND i LEX SCANF2 W 1 SECOND i LEX NEEDHAND W 1 SECOND i LEX FINDFORK W 1 SECOND i LEX SCREAM W 1 SECOND i LEX SEESELF W 1 SECOND i LEX FLUTE W 1 SECOND i LEX MYBOOK W 1 SECOND i LEX INJECT W 1 SECOND i LEX SHOCKBAR W 1 SECOND i LEX QUAKE W 1 SECOND i LEX MEDICUSE W 1 SECOND i LEX MEDICDON W 1 SECOND i LEX TEMPMON1 W 1 SECOND i LEX TEMPMON2 W 1 SECOND i LEX TEMPMON3 W 1 SECOND i LEX AIRLOCK1 W 1 SECOND i LEX AIRLOCK2 W 1 SECOND i LEX LANDBOTS W 1 SECOND i LEX TANK1 W 1 SECOND i LEX TANK2 W 1 SECOND i LEX ROLLIVE W 1 SECOND i LEX ROLDEAD W 1 SECOND i LEX SHOTDOWN W 1 SECOND i LEX NEEDGUN W 1 SECOND i LEX MADMAN W 1 SECOND i LEX ORFILES W 1 SECOND i LEX RTRALARM W 1 SECOND i LEX BIKEMON W 1 SECOND i LEX ESHMES W 1 SECOND i LEX GARAGE W 1 SECOND i LEX RRDROGG W 1 SECOND i LEX EVAC W 1 SECOND i LEX REACTOL W 1 SECOND i LEX POWEROUT W 1 SECOND i LEX ELEV W 1 SECOND i LEX MAST2 W 1 SECOND i LEX PLATBOTS W 1 SECOND i LEX LEDGBOTS W 1 SECOND i LEX BSNBOTS W 1 SECOND i LEX FLUFFY W 1 SECOND i LEX SHIPWRCK W 1 SECOND i LEX ARTIFACT W 1 SECOND i LEX TEMPLEWT W 1 SECOND i LEX ZIPTRIP W 1 SECOND i LEX STATUE W 1 SECOND i LEX WARHEAD W 1 SECOND i LEX TONFA W 1 SECOND i LEX BLASTDS W 1 SECOND i LEX DSMON W 1 SECOND i LEX TUMDED W 1 SECOND i LEX BLOCKS W 1 SECOND i LEX PARGON W 1 SECOND i LEX METESH W 1 SECOND i LEX CTOMB W 1 SECOND i LEX TFIELD W 1 SECOND i LEX TKEY W 1 SECOND i LEX TOMPUZ W 1 SECOND i LEX NOKEY W 1 SECOND i LEX TROOM W 1 SECOND i LEX TRANSL W 1 SECOND i LEX ALIENWR W 1 SECOND i LEX SHRIMP W 1 SECOND i LEX ORBATT W 1 SECOND i LEX MSBATT W 1 SECOND i LEX TRMON W 1 SECOND i LEX TUNPUZ W 1 SECOND i LEX LEXAL W 1 SECOND i LEX ZEROG W 1 SECOND i LEX LEADER W 1 SECOND i LEX ACPUZ W 1 SECOND i LEX LITCITY W 1 SECOND i LEX GTUBE W 1 SECOND i LEX ESHGON W 1 SECOND i LEX SEALED W 1 SECOND i LEX ASHLD W 1 SECOND i LEX ABATT W 1 SECOND i LEX LEXID W 1 SECOND i LEX XCAPE W 1 SECOND i LEX DROGGONE W 1 SECOND i LEX GAVEEMED W 1 SECOND i LEX NOEMED W 1 SECOND i LEX MEDOUT W 1 SECOND i LEX KILLLEAD W 1 SECOND i LEX DANELIVE W 1 SECOND i LEX BATTLOW W 1 SECOND i LEX MGONE W 1 SECOND i LEX ALWEP W 1 SECOND i LEX ALWEP2 W 1 SECOND i LEX READMES W 1 SECOND i LEX WEAPONSFAIL W 1 SECOND i LEX FIDOCLUE W 1 SECOND i LEX ALBATIN W 1 SECOND i LEX PFDONCE W 1 SECOND i LEX BIKEWEAK W 1 SECOND i LEX FLUTE2 W 1 SECOND i LEX COMBATCLUE W 1 SECOND i LEX BADFEELING W 1 SECOND i LEX BIKEWARNING W 1 SECOND i LEX KNOWGRAVRING W 1 SECOND i LEX FINISHJOB W 1 SECOND i LEX DOGRAVRING W 1 SECOND i LEX LOWBATT } { RESETBOMB e BOMB f RTHAND ^é¿ = 1 ^àÉ = 0 ^àæ = 0 ^àÆ = 0 ^àô = 0 ^àö = 0 ^àò = 0 ^àû = 0 ^àù = 0 ^àÿ = 900 ^àû = @Çì WARHEAD_TIMER } //$ 26 - version number